Base game
4-way rail intersection, two lanes, signalled (Factorio 2.0)
4-way rail intersection, two lanes, signalled (Factorio 2.0) is a blueprint with 179 entities in a 96×96 tile area, mainly 120 × straight rail and 16 × curved rail a. It works without Space Age. Copy the string and import it from the blueprint library.
- Rails 172
- Power poles 7
About this build
A four-way, two-lane rail crossing with chain signals on the way in and rail signals on the way out, so trains never block the junction. It has 179 buildings in a 96 by 96 tile area. It fits the rest of code0rc's Railway v2.0 set.
Before you place it
- Clear a space of at least 96 × 96 tiles.
- It works in the base game without Space Age.
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What it uses
Facts
| Type | Blueprint |
|---|---|
| Game version | 2.0.73 |
| Space Age | Not required |
| Size | 96 × 96 tiles |
| Entities | 179 |
| Checked | Passed an automated check against Factorio 2.1 game data. The checker flagged rail signals next to curved rails, a placement the game allows but the checker is known to over-report. |
Something wrong with this blueprint, or is it yours and you want it changed? Report it or e-mail me.