Changelog
What's been added or changed on the site, newest first.
- Combine filters on the blueprint list: pick a planet, a category and "No quality needed" together, and choose which belts you have so builds that need faster belts are hidden. Every blueprint page and the inspector now show how much power the build draws with every machine working, modules and beacons included.
- Tell other players whether a build worked: every blueprint page now asks, and builds that most players confirm get a Verified mark. New creator pages list every build by one creator, Maxiume's builds play his video right on the page, the home page has a random build link, and lists show the most copied builds first once there is enough data.
- Blueprint pages now show a "What you need" card (game version, Space Age buildings, elevated rails, quality), rates in belts ("240 per second: four full turbo belts"), an Open in inspector button, and a link to the book a build comes from. Book pages list every build from them that has its own page. Paste any string straight into the new inspector box on the home page.
- Belt balancers: a new category with compact balancers from 1 to 8 belts for yellow, red and blue belts, found by the Factorio-SAT solver. Pages for the common 3 to 3, 4 to 4, 6 to 6, 8 to 8 and 1 to 3 sizes, plus the full books.
- Easier to find: cards now say when a build needs legendary machines, planet pages list builds without quality first, planets sit at the top of the home page, and search understands names like "red science" and "blue circuit".
- 18 builds by Maxiume from his Space Age Let's Play and tutorial videos: nuclear plants from 40 MW to 2.4 GW, Kovarex and fuel cells, a full smelting book, the RoboCell roboport grid, a modular main bus, tileable ammo, explosives and land mine lines, turret walls, a 0.84 ratio solar field and a nuclear laser cargo ship. Each page links the video that explains it.
- Eight new Space Age guides with the numbers from the game: Fulgora scrap recycling, Vulcanus casting ratios, the Gleba bioflux ratio, quality chances, beacons, thruster fuel, asteroid crushing and Aquilo heating. Planet pages now start with a short guide, and builds named for a planet ("on Gleba", "on Aquilo") now show up on that planet's page.
- Three new guides: the oil processing ratio (20 : 5 : 17), nuclear reactor ratios for 1 to 8 reactors, and belt speeds with Space Age stacking.
- Accounts: sign in with Google to upload your own blueprints, edit them and report problems. Uploads get their own page straight away.
- 57 more blueprints: train networks, stations and rail intersections (IVTN 2, code0rc, HySpeed, Tumi), a staged starter base, turret walls, a Vulcanus 120 SPM base, space platforms and Aquilo power. New pages for rails and defence.
- Previews you can explore: zoom in, drag around, and hover (or tap) any building to see what it is, what it makes, its quality and modules. Machines show their recipe when zoomed in. Thanks to the Reddit feedback.
- New look inspired by the game windows, and previews now colour belts by tier (yellow, red, blue, turbo) like in game.
- New: the blueprint inspector. Paste any string and see what it needs before you import it.
- 121 more blueprints: Xeinaemm's Tileable Factories (one page per factory), Thomas Paine's space platforms and ModernKiwi's grid factory.
- 18 Space Age builds by Jepakazol, and every blueprint on the site is now checked against Factorio 2.1 game data.
- BeltPrints goes live with its first blueprints and guides.