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Gleba bioflux ratio and spoil times

Build 6 biochambers making bioflux, 5 processing yumako and 2 processing jellynut. That block eats 10 yumako and 4 jellynut per second and makes 12 bioflux per second.

The recipes

RecipeInOutTime
Yumako processing1 yumako2 yumako mash (2% chance of a seed)1 s
Jellynut processing1 jellynut4 jelly (2% chance of a seed)1 s
Bioflux15 yumako mash, 12 jelly4 bioflux6 s

A normal biochamber has crafting speed 2 and a built-in 50% productivity bonus, so per biochamber:

Six bioflux chambers need 30 mash (5 yumako chambers) and 24 jelly (2 jellynut chambers): the 6 : 5 : 2 ratio.

Spoil times

ItemSpoils after
Yumako, jellynut1 hour
Yumako mash3 minutes
Jelly4 minutes
Nutrients5 minutes
Agricultural science pack1 hour
Bioflux2 hours

Each quality level adds 30% to the spoil time. The short-lived items are mash, jelly and nutrients, so process fruit next to where the mash and jelly are used, and ship fruit or bioflux instead.

Keeping biochambers fed

Biochambers burn nutrients as fuel: one nutrient holds 2 MJ, so a biochamber at full power uses 0.25 nutrients per second on top of what its recipe needs. A biochamber that runs out of nutrients stops, and so does the nutrient production that depends on it, so keep a few nutrients cycling back to every chamber.

Rules that keep Gleba running

Ready-made builds: Gleba blueprints.