Legendary quality module 2 factory
Legendary quality module 2 factory is a blueprint with 9,975 entities in a 247×200 tile area, mainly 860 × steam turbine and 446 × electromagnetic plant. It needs Space Age and is built for Vulcanus. Copy the string and import it from the blueprint library.
- Turbo belts 2,734
- Pipes and fluids 1,808
- Inserters 1,769
- Power 1,121
- Red belts 600
- Machines 564
- Beacons 513
- Power poles 438
- Blue belts 202
- Chemistry 101
- Furnaces 68
- Logistic network 33
- Chests 16
- Circuits 8
About this build
A factory that makes legendary quality module 2. It starts with normal quality modules; swap in better modules as you get them to speed it up.
Jepakazol's notes: v1.0, By Jepakazol - 1/2/2026 To start: - Connect inputs To make it work faster: - Replace quality modules with better modules once you have it
Changes on this site: the author's editor-only test entities (infinity chests and pipes, energy interfaces, loaders) were removed, so connect real inputs and power where they were.
Before you place it
- Clear a space of at least 247 × 200 tiles.
- You need the Space Age expansion (Turbo transport belt, Turbo underground belt, Turbo splitter).
- It places legendary and uncommon and rare and epic quality items: your logistic network must hold them at that quality before robots can build it.
- It has 733 crafting machines and 513 beacons, so connect enough power before you switch it on.
- It includes roboports, so it can extend your logistic network and let robots build the rest.
- It uses circuit logic. Do not remove wires or combinators when you adapt it.
- Editor-only test inputs were removed: connect real inputs where the author had test sources.
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What it uses
…and 17 more building types, 705 entities in all.
Recipes
- Quality module 2 ×190
- Quality module ×112
- Advanced circuit ×98
- Acid neutralisation ×33
- Electronic circuit ×30
- Casting copper cable ×28
- Casting iron ×24
- Heavy oil cracking ×18
- Light oil cracking ×18
- Processing unit ×16
- Coal liquefaction ×12
- Plastic bar ×10
- Steam condensation ×9
- Molten copper from lava ×8
- Molten iron from lava ×8
- Landfill ×4
Facts
| Type | Blueprint |
|---|---|
| Game version | 2.0.73 |
| Space Age | Required (Turbo transport belt, Turbo underground belt, Turbo splitter, Stack inserter, Foundry, Casting iron recipe, Electromagnetic plant, Casting copper cable recipe, Cryogenic plant, Recycler, Quality) |
| Planet | Vulcanus |
| Quality | legendary, uncommon, rare, epic |
| Size | 247 × 200 tiles |
| Entities | 9,975 |
| Power | About 5.39 GW with all 736 machines working, plus 513 beacons and their effect. Modules are included; inserters, belts, lamps and robot charging are not. |
| Checked | Passed an automated check against Factorio 2.1 game data: no overlapping buildings, unknown buildings or unknown recipes. |
Numbers behind builds like this: Vulcanus casting ratio: foundries for molten iron and plates · quality chance: quality module percentages and legendary odds · beacons in 2.0: diminishing returns and how many to use
Something wrong with this blueprint, or is it yours and you want it changed? Report it or e-mail me.