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Nuclear power plant: 800 MW stable, 825 MW peak

Nuclear power plant: 800 MW stable, 825 MW peak is a blueprint with 1,461 entities in an 81×81 tile area, mainly 142 × steam turbine and 100 × heat exchanger. It works without Space Age. Copy the string and import it from the blueprint library.

Top-down preview of Nuclear power plant: 800 MW stable, 825 MW peak
  • Pipes and fluids 771
  • Power 621
  • Power poles 28
  • Logistic network 16
  • Inserters 16
  • Circuits 7
  • Machines 1
  • Chemistry 1
Simplified drawing: each colour is a building type, not game graphics. Zoom in and hover a building to see what it is and what it makes.

About this build

A nuclear power plant from ModernKiwi's Grid Factory book that gives 800 MW of stable power (825 MW at most) and fits the book's 96 by 96 grid.

ModernKiwi's notes: Stablile Power: 800mw Max Power: 825mw Cold start requirements: Water & 2x fuel cells each. Stressed cold start requirements: 3-4 fuel cells each. Stressed tested grid underproduction: 175mw* over max. Features: Compact, fuel economiser, 2 pumps min, low fuel alert, reactor partically isolated from grid. *Only stable as long as water and inserters operational at a slow speed.

Before you place it

  • Clear a space of at least 81 × 81 tiles.
  • It works in the base game without Space Age.
  • It has 2 crafting machines, so connect enough power before you switch it on.
  • It includes roboports, so it can extend your logistic network and let robots build the rest.
  • It uses circuit logic. Do not remove wires or combinators when you adapt it.

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What it uses

  • Pipe525
  • Heat pipe372
  • Storage tank148
  • Steam turbine142
  • Heat exchanger100
  • Pipe to ground96
  • Substation18
  • Inserter16
  • Medium electric pole10
  • Requester chest8
  • Passive provider chest7
  • Nuclear reactor6
  • Power switch4
  • Pump2

…and 7 more building types, 7 entities in all.

Recipes

  • Nuclear fuel reprocessing ×1
  • Uranium fuel cell ×1

Facts

TypeBlueprint
Game version2.0.66
Space AgeNot required
Size81 × 81 tiles
Entities1,461
PowerAbout 577 kW with all 4 machines working. Modules are included; inserters, belts, lamps and robot charging are not.
CheckedPassed an automated check against Factorio 2.1 game data: no overlapping buildings, unknown buildings or unknown recipes.

Base gameNuclearPower

Numbers behind builds like this: steam power ratio: 2 steam engines per boiler (1:20:40) · solar panel to accumulator ratio (Nauvis) · oil processing ratio: refineries and cracking

Something wrong with this blueprint, or is it yours and you want it changed? Report it or e-mail me.