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Base gameBook · 21

Staged starter base book for Factorio 2.0: from burner mining to bots

Staged starter base book for Factorio 2.0: from burner mining to bots is a blueprint book with 21 blueprints and 26,750 entities in total (the largest covers 260×100 tiles). It is mainly 358 × assembling machine 2 and 352 × assembling machine 1. It works without Space Age. Copy the string and import it from the blueprint library.

Top-down preview of Staged starter base book for Factorio 2.0: from burner mining to bots
  • Yellow belts 17,635
  • Inserters 2,861
  • Power poles 2,736
  • Circuits 1,217
  • Machines 742
  • Pipes and fluids 734
  • Logistic network 292
  • Rails 216
  • Furnaces 119
  • Chests 80
  • Chemistry 58
  • Mining 48
  • Power 12
Simplified drawing: each colour is a building type, not game graphics. Zoom in and hover a building to see what it is and what it makes.

About this build

HySpeed's Base 1: a complete early base for Factorio 2.0 that you build in stages, from burner mining and stone furnaces to red and green science, fluids and power, military science, blue science, bots, storage, advanced combat and finally trains and red belts. It has 21 blueprints, including early mining, steam power, 24-furnace smelting columns for plates, steel and bricks, hand-fed assemblers and an outline template. The author's advice is to place the stages one by one rather than the full layout.

HySpeed's notes: Starter Layouts and Base - Mining - Smelting - Hand-Fed Assemblers - Basic Base that will produce bots

Changes on this site: the author's editor-only test entities (infinity chests and pipes, energy interfaces, loaders) were removed, so connect real inputs and power where they were.

Before you place it

  • Clear a space of at least 260 × 100 tiles for the largest blueprint in the book.
  • It works in the base game without Space Age.
  • It has 919 crafting machines, so connect enough power before you switch it on.
  • It includes roboports, so it can extend your logistic network and let robots build the rest.
  • It uses circuit logic. Do not remove wires or combinators when you adapt it.
  • Editor-only test inputs were removed: connect real inputs where the author had test sources.

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What it uses

  • Transport belt16,429
  • Small electric pole2,575
  • Inserter1,799
  • Long handed inserter1,023
  • Display panel1,013
  • Underground belt862
  • Pipe to ground447
  • Assembling machine 2358
  • Assembling machine 1352
  • Splitter344
  • Pipe281
  • Storage chest250
  • Small lamp201
  • Straight rail196

…and 21 more building types, 620 entities in all.

Recipes

  • Iron gear wheel ×115
  • Copper cable ×73
  • Engine unit ×64
  • Electronic circuit ×52
  • Advanced circuit ×48
  • Piercing rounds magazine ×32
  • Rocket ×32
  • Chemical science pack ×24
  • Pipe ×20
  • Firearm magazine ×17
  • Transport belt ×15
  • Defender capsule ×12
  • Explosives ×12
  • Logistic science pack ×12
  • Automation science pack ×11
  • Grenade ×10

Facts

TypeBlueprint book (21 blueprints)
Game version2.0.49
Space AgeNot required
Size260 × 100 tiles (largest blueprint)
Entities26,750
CheckedPassed an automated check against Factorio 2.1 game data: no overlapping buildings, unknown buildings or unknown recipes.

Base gameStarter basesEarly game

Numbers behind builds like this: steam power ratio: 2 steam engines per boiler (1:20:40)

Something wrong with this blueprint, or is it yours and you want it changed? Report it or e-mail me.