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Base gameBook · 5

Tileable nuclear reactor (self-throttling, belt-fed)

Tileable nuclear reactor (self-throttling, belt-fed) is a blueprint book with 5 blueprints and 5,718 entities in total (the largest covers 374×52 tiles). It is mainly 750 × steam turbine and 448 × heat exchanger. It works without Space Age. Copy the string and import it from the blueprint library.

Top-down preview of Tileable nuclear reactor (self-throttling, belt-fed)
  • Power 2,678
  • Pipes and fluids 2,353
  • Yellow belts 225
  • Power poles 205
  • Circuits 183
  • Inserters 56
  • Logistic network 16
  • Walls and turrets 2
Simplified drawing: each colour is a building type, not game graphics. Zoom in and hover a building to see what it is and what it makes.

About this build

A tileable nuclear plant: lay down the control row, then add reactor rows of 600 MW each by stamping the row blueprint next to the last one. Uranium fuel cells come in on belts, and circuit latches only insert fuel when steam runs low, so no fuel is wasted.

The book has the control row, single and five-row blueprints and concrete underlays. Roboports in the rows make it self-building. Based on Aeternus's V4 design, reworked by Brian White for Factorio 2.0.

Before you place it

  • Clear a space of at least 374 × 52 tiles for the largest blueprint in the book.
  • It works in the base game without Space Age.
  • It includes roboports, so it can extend your logistic network and let robots build the rest.
  • It uses circuit logic. Do not remove wires or combinators when you adapt it.

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What it uses

  • Pipe1,830
  • Heat pipe1,428
  • Steam turbine750
  • Heat exchanger448
  • Storage tank252
  • Pipe to ground208
  • Substation187
  • Small lamp135
  • Underground belt130
  • Transport belt66
  • Pump63
  • Decider combinator45
  • Nuclear reactor36
  • Splitter29

…and 10 more building types, 111 entities in all.

Facts

TypeBlueprint book (5 blueprints)
Game version2.0.21
Space AgeNot required
Size374 × 52 tiles (largest blueprint)
Entities5,718
CheckedPassed an automated check against Factorio 2.1 game data: no overlapping buildings, unknown buildings or unknown recipes.

Base gameNuclearPower

Numbers behind builds like this: steam power ratio: 2 steam engines per boiler (1:20:40) · solar panel to accumulator ratio (Nauvis) · oil processing ratio: refineries and cracking

Something wrong with this blueprint, or is it yours and you want it changed? Report it or e-mail me.