24 electric furnaces, yellow belt (input and output on opposite sides)
24 electric furnaces, yellow belt (input and output on opposite sides) is a blueprint with 214 entities in a 37×13 tile area, mainly 24 × electric furnace. It works without Space Age. Copy the string and import it from the blueprint library.
- Yellow belts 124
- Inserters 48
- Furnaces 24
- Power poles 18
About this build
24 electric furnaces for one full yellow belt of ore, with ore coming in on one side and plates leaving on the other. Electric furnaces need no fuel, so the input belt carries only ore.
The author also made a same-side version and larger red and blue belt versions. Built in Factorio 1.1 by its author; 2.0 converts it when you import it, so check it once after placing.
Before you place it
- Clear a space of at least 37 × 13 tiles.
- It works in the base game without Space Age.
- It has 24 crafting machines, so connect enough power before you switch it on.
- It was made in Factorio 1.1; the game converts it when you import it, so check it once after placing.
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What it uses
Facts
| Type | Blueprint |
|---|---|
| Game version | 1.1.94 (made before 2.0; Factorio 2.0 converts it when you import, check it after placing) |
| Space Age | Not required |
| Size | 37 × 13 tiles |
| Entities | 214 |
| Power | About 4.5 MW with all 24 machines working. Modules are included; inserters, belts, lamps and robot charging are not. |
| Checked | Passed an automated check against Factorio 2.1 game data: no overlapping buildings, unknown buildings or unknown recipes. |
Numbers behind builds like this: Vulcanus casting ratio: foundries for molten iron and plates · furnaces per belt: 48 stone or 24 steel furnaces per yellow belt · mining drills per belt: 30 electric drills fill a yellow belt
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