48 electric furnaces on a red belt
48 electric furnaces on a red belt is a blueprint with 412 entities in a 73×13 tile area, mainly 48 × electric furnace. It works without Space Age. Copy the string and import it from the blueprint library.
- Red belts 232
- Inserters 96
- Furnaces 48
- Power poles 36
About this build
48 electric furnaces matched to one full red belt of ore, input and output on opposite sides. Every setup in this series is calculated for the maximum throughput of its input belt.
A clean mid-game smelting line that needs only ore and power. Built in Factorio 1.1 by its author; 2.0 converts it when you import it, so check it once after placing.
Before you place it
- Clear a space of at least 73 × 13 tiles.
- It works in the base game without Space Age.
- It has 48 crafting machines, so connect enough power before you switch it on.
- It is large: construction robots will place it much faster than building by hand.
- It was made in Factorio 1.1; the game converts it when you import it, so check it once after placing.
Did it work for you?
Nobody has reported back yet. Your answer helps the next player.
What it uses
Facts
| Type | Blueprint |
|---|---|
| Game version | 1.1.94 (made before 2.0; Factorio 2.0 converts it when you import, check it after placing) |
| Space Age | Not required |
| Size | 73 × 13 tiles |
| Entities | 412 |
| Power | About 8.9 MW with all 48 machines working. Modules are included; inserters, belts, lamps and robot charging are not. |
| Checked | Passed an automated check against Factorio 2.1 game data: no overlapping buildings, unknown buildings or unknown recipes. |
Numbers behind builds like this: Vulcanus casting ratio: foundries for molten iron and plates · furnaces per belt: 48 stone or 24 steel furnaces per yellow belt · mining drills per belt: 30 electric drills fill a yellow belt
Something wrong with this blueprint, or is it yours and you want it changed? Report it or e-mail me.