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Gleba

Gleba base: mall and everything else (Mk6)

Gleba base: mall and everything else (Mk6) is a blueprint with 8,874 entities in a 212×168 tile area, mainly 1279 × stone wall and 522 × land mine. It needs Space Age and is built for Gleba. Copy the string and import it from the blueprint library.

Top-down preview of Gleba base: mall and everything else (Mk6)
  • Blue belts 3,110
  • Walls and turrets 2,292
  • Inserters 1,274
  • Power 687
  • Pipes and fluids 350
  • Logistic network 276
  • Power poles 222
  • Chemistry 145
  • Red belts 119
  • Circuits 117
  • Machines 94
  • Beacons 90
  • Chests 38
  • Furnaces 37
  • Space platform 23
Simplified drawing: each colour is a building type, not game graphics. Zoom in and hover a building to see what it is and what it makes.

About this build

A full Gleba base with a mall, built mostly with Nauvis tech plus a few stack inserters, artillery and tesla turrets for defence.

Jepakazol's notes: By Jepakazol - Mark 6, Rev 7 - 29/03/2026 Nauvis tech with few stack inserters+arti+tesla Power-up: - Connect a total of 1200/min from each fruit from any side. - You can remove the beacons until you can supply 1200 fruits/min, for a much less demanding factory - 150 logistics bots - Lots of rocket fuel for the heating towers, 2000 spoilage - 1 egg Self powered, self-monitored and easily re-start when has resources

Changes on this site: the author's editor-only test entities (infinity chests and pipes, energy interfaces, loaders) were removed, so connect real inputs and power where they were.

Before you place it

  • Clear a space of at least 212 × 168 tiles.
  • You need the Space Age expansion (Rocket turret, Tesla turret, Stack inserter).
  • It has 272 crafting machines and 90 beacons, so connect enough power before you switch it on.
  • It includes roboports, so it can extend your logistic network and let robots build the rest.
  • It has turrets: keep them supplied with ammunition or power.
  • It uses circuit logic. Do not remove wires or combinators when you adapt it.
  • Editor-only test inputs were removed: connect real inputs where the author had test sources.

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What it uses

  • Express transport belt2,378
  • Stone wall1,279
  • Express underground belt624
  • Fast inserter596
  • Land mine522
  • Bulk inserter377
  • Solar panel372
  • Laser turret321
  • Accumulator214
  • Pipe174
  • Pipe to ground173
  • Long handed inserter147
  • Biochamber139
  • Medium electric pole126

…and 39 more building types, 1,432 entities in all.

Recipes

  • Jellynut processing ×25
  • Yumako processing ×22
  • Bioflux ×14
  • Nutrients from bioflux ×14
  • Pentapod egg ×14
  • Copper bacteria cultivation ×12
  • Copper cable ×12
  • Iron bacteria cultivation ×12
  • Burnt spoilage ×8
  • Advanced circuit ×6
  • Electronic circuit ×6
  • Agricultural science pack ×4
  • Processing unit ×4
  • Rocket fuel from jelly ×4
  • Rocket part ×4
  • Low density structure ×3

Facts

TypeBlueprint
Game version2.0.76
Space AgeRequired (Rocket turret, Tesla turret, Stack inserter, Nutrients from spoilage recipe, Biochamber, Yumako processing recipe, Bioflux recipe, Carbon fiber recipe, Cargo bay, Heating tower, Cargo landing pad, Iron bacteria cultivation recipe, Agricultural science pack recipe, Copper bacteria cultivation recipe)
PlanetGleba
Size212 × 168 tiles
Entities8,874
PowerAbout 188 MW with all 137 machines working, plus 90 beacons and their effect. Modules are included; inserters, belts, lamps and robot charging are not.
CheckedPassed an automated check against Factorio 2.1 game data: no overlapping buildings, unknown buildings or unknown recipes.

Space AgeGlebaMallScience

Numbers behind builds like this: Gleba bioflux ratio and spoil times (6 : 5 : 2) · oil processing ratio: refineries and cracking

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