Bioflux factory on Gleba: 240/s
Bioflux factory on Gleba: 240/s is a blueprint with 112 entities in a 25×13 tile area, mainly 3 × biochamber and 1 × heating tower. Its author gives 240 per second (four full turbo belts, or one turbo belt stacked 4 high). It needs Space Age. Copy the string and import it from the blueprint library.
- Turbo belts 60
- Inserters 27
- Beacons 12
- Circuits 6
- Chemistry 3
- Power poles 2
- Logistic network 1
- Power 1
About this build
A bioflux factory for Gleba, from Xeinaemm's Tileable Factories book. The rate is Xeinaemm's minimum with legendary machines and full productivity research, so expect less early on. It is 112 buildings in a 25 by 13 tile area.
Before you place it
- Clear a space of at least 25 × 13 tiles.
- You need the Space Age expansion (Turbo transport belt, Turbo underground belt, Stack inserter).
- It places legendary quality items: your logistic network must hold them at that quality before robots can build it.
- It has 3 crafting machines and 12 beacons, so connect enough power before you switch it on.
- It uses circuit logic. Do not remove wires or combinators when you adapt it.
Did it work for you?
Nobody has reported back yet. Your answer helps the next player.
What it uses
Recipes
- Bioflux ×2
- Nutrients from yumako mash ×1
Facts
| Type | Blueprint |
|---|---|
| Game version | 2.1.23 |
| Space Age | Required (Turbo transport belt, Turbo underground belt, Stack inserter, Turbo splitter, Biochamber, Bioflux recipe, Heating tower, Quality) |
| Quality | legendary |
| Size | 25 × 13 tiles |
| Entities | 112 |
| Power | About 5.8 MW with all 0 machines working, plus 12 beacons and their effect. Modules are included; inserters, belts, lamps and robot charging are not. |
| Rate | 240 per second (four full turbo belts, or one turbo belt stacked 4 high), as given by the author |
| Checked | Passed an automated check against Factorio 2.1 game data: no overlapping buildings, unknown buildings or unknown recipes. |
Numbers behind builds like this: Gleba bioflux ratio and spoil times (6 : 5 : 2) · quality chance: quality module percentages and legendary odds
Something wrong with this blueprint, or is it yours and you want it changed? Report it or e-mail me.