Green circuits: one turbo belt (60 per second)
Green circuits: one turbo belt (60 per second) is a blueprint with 159 entities in a 28×27 tile area, mainly 8 × foundry and 4 × electromagnetic plant. Its author gives 60 per second (one full turbo belt). It needs Space Age. Copy the string and import it from the blueprint library.
- Pipes and fluids 66
- Inserters 28
- Red belts 20
- Turbo belts 13
- Circuits 12
- Furnaces 8
- Power poles 4
- Beacons 4
- Machines 4
About this build
An electronic circuit block that fills one turbo belt with 60 green circuits per second, without tier 3 modules or quality. It has 159 buildings in a 28 by 27 tile area.
Tumi's notes: 1 green belt of green circuits (60/s). Tileable (kinda).
Before you place it
- Clear a space of at least 28 × 27 tiles.
- You need the Space Age expansion (Foundry, Casting copper cable recipe, Electromagnetic plant).
- It has 12 crafting machines and 4 beacons, so connect enough power before you switch it on.
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What it uses
Recipes
- Casting copper cable ×4
- Casting iron ×4
- Electronic circuit ×4
Facts
| Type | Blueprint |
|---|---|
| Game version | 2.0.73 |
| Space Age | Required (Foundry, Casting copper cable recipe, Electromagnetic plant, Casting iron recipe, Turbo transport belt, Turbo underground belt) |
| Size | 28 × 27 tiles |
| Entities | 159 |
| Power | About 121 MW with all 12 machines working, plus 4 beacons and their effect. Modules are included; inserters, belts, lamps and robot charging are not. |
| Rate | 60 per second (one full turbo belt), as given by the author |
| Checked | Passed an automated check against Factorio 2.1 game data: no overlapping buildings, unknown buildings or unknown recipes. |
Numbers behind builds like this: green circuit ratio: 3 cable to 2 circuit assemblers · beacons in 2.0: diminishing returns and how many to use
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