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Space Age

Green circuits: one turbo belt (60 per second)

Green circuits: one turbo belt (60 per second) is a blueprint with 159 entities in a 28×27 tile area, mainly 8 × foundry and 4 × electromagnetic plant. Its author gives 60 per second (one full turbo belt). It needs Space Age. Copy the string and import it from the blueprint library.

Top-down preview of Green circuits: one turbo belt (60 per second)
  • Pipes and fluids 66
  • Inserters 28
  • Red belts 20
  • Turbo belts 13
  • Circuits 12
  • Furnaces 8
  • Power poles 4
  • Beacons 4
  • Machines 4
Simplified drawing: each colour is a building type, not game graphics. Zoom in and hover a building to see what it is and what it makes.

About this build

An electronic circuit block that fills one turbo belt with 60 green circuits per second, without tier 3 modules or quality. It has 159 buildings in a 28 by 27 tile area.

Tumi's notes: 1 green belt of green circuits (60/s). Tileable (kinda).

Before you place it

  • Clear a space of at least 28 × 27 tiles.
  • You need the Space Age expansion (Foundry, Casting copper cable recipe, Electromagnetic plant).
  • It has 12 crafting machines and 4 beacons, so connect enough power before you switch it on.

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What it uses

  • Pipe49
  • Fast inserter24
  • Fast transport belt20
  • Pipe to ground17
  • Small lamp12
  • Turbo transport belt11
  • Foundry8
  • Beacon4
  • Bulk inserter4
  • Electromagnetic plant4
  • Substation4
  • Turbo underground belt2

Recipes

  • Casting copper cable ×4
  • Casting iron ×4
  • Electronic circuit ×4

Facts

TypeBlueprint
Game version2.0.73
Space AgeRequired (Foundry, Casting copper cable recipe, Electromagnetic plant, Casting iron recipe, Turbo transport belt, Turbo underground belt)
Size28 × 27 tiles
Entities159
PowerAbout 121 MW with all 12 machines working, plus 4 beacons and their effect. Modules are included; inserters, belts, lamps and robot charging are not.
Rate60 per second (one full turbo belt), as given by the author
CheckedPassed an automated check against Factorio 2.1 game data: no overlapping buildings, unknown buildings or unknown recipes.

Space AgeCircuits

Numbers behind builds like this: green circuit ratio: 3 cable to 2 circuit assemblers · beacons in 2.0: diminishing returns and how many to use

Something wrong with this blueprint, or is it yours and you want it changed? Report it or e-mail me.