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Space AgeLegendary

Advanced circuit factory: 240/s

Advanced circuit factory: 240/s is a blueprint with 203 entities in a 54×14 tile area, mainly 6 × electromagnetic plant. Its author gives 240 per second (four full turbo belts, or one turbo belt stacked 4 high). It needs Space Age. Copy the string and import it from the blueprint library.

Top-down preview of Advanced circuit factory: 240/s
  • Turbo belts 115
  • Beacons 41
  • Inserters 29
  • Circuits 8
  • Machines 6
  • Power poles 4
Simplified drawing: each colour is a building type, not game graphics. Zoom in and hover a building to see what it is and what it makes.

About this build

A advanced circuit factory that works on any planet, from Xeinaemm's Tileable Factories book. The rate is Xeinaemm's minimum with legendary machines and full productivity research, so expect less early on. It is 203 buildings in a 54 by 14 tile area.

Before you place it

  • Clear a space of at least 54 × 14 tiles.
  • You need the Space Age expansion (Turbo transport belt, Turbo underground belt, Stack inserter).
  • It places legendary quality items: your logistic network must hold them at that quality before robots can build it.
  • It has 6 crafting machines and 41 beacons, so connect enough power before you switch it on.
  • It uses circuit logic. Do not remove wires or combinators when you adapt it.

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What it uses

  • Turbo transport belt54
  • Turbo underground belt50
  • Beacon41
  • Stack inserter29
  • Turbo splitter11
  • Electromagnetic plant6
  • Small lamp5
  • Substation4
  • Display panel3

Recipes

  • Advanced circuit ×5
  • Copper cable ×1

Facts

TypeBlueprint
Game version2.1.23
Space AgeRequired (Turbo transport belt, Turbo underground belt, Stack inserter, Turbo splitter, Electromagnetic plant, Quality)
Qualitylegendary
Size54 × 14 tiles
Entities203
PowerAbout 212 MW with all 6 machines working, plus 41 beacons and their effect. Modules are included; inserters, belts, lamps and robot charging are not.
Rate240 per second (four full turbo belts, or one turbo belt stacked 4 high), as given by the author
CheckedPassed an automated check against Factorio 2.1 game data: no overlapping buildings, unknown buildings or unknown recipes.

Space AgeQualityCircuits

Numbers behind builds like this: quality chance: quality module percentages and legendary odds · beacons in 2.0: diminishing returns and how many to use

Something wrong with this blueprint, or is it yours and you want it changed? Report it or e-mail me.