Advanced circuit factory: 240/s
Advanced circuit factory: 240/s is a blueprint with 203 entities in a 54×14 tile area, mainly 6 × electromagnetic plant. Its author gives 240 per second (four full turbo belts, or one turbo belt stacked 4 high). It needs Space Age. Copy the string and import it from the blueprint library.
- Turbo belts 115
- Beacons 41
- Inserters 29
- Circuits 8
- Machines 6
- Power poles 4
About this build
A advanced circuit factory that works on any planet, from Xeinaemm's Tileable Factories book. The rate is Xeinaemm's minimum with legendary machines and full productivity research, so expect less early on. It is 203 buildings in a 54 by 14 tile area.
Before you place it
- Clear a space of at least 54 × 14 tiles.
- You need the Space Age expansion (Turbo transport belt, Turbo underground belt, Stack inserter).
- It places legendary quality items: your logistic network must hold them at that quality before robots can build it.
- It has 6 crafting machines and 41 beacons, so connect enough power before you switch it on.
- It uses circuit logic. Do not remove wires or combinators when you adapt it.
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What it uses
Recipes
- Advanced circuit ×5
- Copper cable ×1
Facts
| Type | Blueprint |
|---|---|
| Game version | 2.1.23 |
| Space Age | Required (Turbo transport belt, Turbo underground belt, Stack inserter, Turbo splitter, Electromagnetic plant, Quality) |
| Quality | legendary |
| Size | 54 × 14 tiles |
| Entities | 203 |
| Power | About 212 MW with all 6 machines working, plus 41 beacons and their effect. Modules are included; inserters, belts, lamps and robot charging are not. |
| Rate | 240 per second (four full turbo belts, or one turbo belt stacked 4 high), as given by the author |
| Checked | Passed an automated check against Factorio 2.1 game data: no overlapping buildings, unknown buildings or unknown recipes. |
Numbers behind builds like this: quality chance: quality module percentages and legendary odds · beacons in 2.0: diminishing returns and how many to use
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