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FulgoraLegendaryBook · 4

Mini Fulgora: small starter base, 60 SPM (book)

Mini Fulgora: small starter base, 60 SPM (book) is a blueprint book with 4 blueprints and 3,776 entities in total (the largest covers 72×48 tiles). It is mainly 140 × recycler and 85 × electromagnetic plant. It needs Space Age and is built for Fulgora. Copy the string and import it from the blueprint library.

Top-down preview of Mini Fulgora: small starter base, 60 SPM (book)
  • Inserters 925
  • Turbo belts 646
  • Pipes and fluids 522
  • Red belts 392
  • Blue belts 391
  • Logistic network 371
  • Machines 304
  • Power poles 76
  • Power 34
  • Beacons 31
  • Circuits 29
  • Chemistry 26
  • Furnaces 17
  • Chests 12
Simplified drawing: each colour is a building type, not game graphics. Zoom in and hover a building to see what it is and what it makes.

About this build

A small Fulgora base that is easy to start and makes all the basic Fulgora items, about 60 science per minute. Versions for red, blue and green belts plus a smaller one for tiny islands.

Jepakazol's notes: Overview: - Small, easy to start, and generates all basic Fulgora unique items - 60 SPM - Mods level 2, and only Nauvis tech - Several versions depends on your tech level and island size - Balanced: Will continue work forever as long as scarps are coming it - Includes Rails Production (Except for the minimal version)

Changes on this site: the author's editor-only test entities (infinity chests and pipes, energy interfaces, loaders) were removed, so connect real inputs and power where they were.

Before you place it

  • Clear a space of at least 72 × 48 tiles for the largest blueprint in the book.
  • You need the Space Age expansion (Lightning rod, Electromagnetic plant, Electromagnetic science pack recipe).
  • It places legendary quality items: your logistic network must hold them at that quality before robots can build it.
  • It has 343 crafting machines and 31 beacons, so connect enough power before you switch it on.
  • It includes roboports, so it can extend your logistic network and let robots build the rest.
  • It uses circuit logic. Do not remove wires or combinators when you adapt it.
  • Editor-only test inputs were removed: connect real inputs where the author had test sources.

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What it uses

  • Turbo transport belt472
  • Bulk inserter468
  • Fast inserter387
  • Pipe347
  • Fast transport belt288
  • Express transport belt287
  • Pipe to ground164
  • Buffer chest144
  • Recycler140
  • Passive provider chest104
  • Turbo underground belt96
  • Electromagnetic plant85
  • Requester chest83
  • Turbo splitter78

…and 26 more building types, 633 entities in all.

Recipes

  • Accumulator ×11
  • Holmium solution ×11
  • Ice melting ×11
  • Refined concrete ×10
  • Electrolyte ×7
  • Electromagnetic science pack ×7
  • Iron stick ×7
  • Supercapacitor ×7
  • Superconductor ×7
  • Holmium plate ×5
  • Big electric pole ×4
  • Electromagnetic plant ×4
  • Electronic circuit ×4
  • Hazard concrete ×4
  • Heavy oil cracking ×4
  • Landfill ×4

Facts

TypeBlueprint book (4 blueprints)
Game version2.0.77
Space AgeRequired (Lightning rod, Electromagnetic plant, Electromagnetic science pack recipe, Supercapacitor recipe, Superconductor recipe, Recycler, Holmium plate recipe, Foundry, Turbo underground belt, Turbo transport belt, Turbo splitter, Stack inserter, Quality)
PlanetFulgora
Qualitylegendary
Size72 × 48 tiles (largest blueprint)
Entities3,776
CheckedPassed an automated check against Factorio 2.1 game data (no overlapping buildings, unknown buildings or unknown recipes). The checker cannot read this build's filter settings, so those were not checked.

Space AgeFulgoraQualityScienceStarter bases

Numbers behind builds like this: scrap recycling: what 100 scrap gives and recyclers per belt · oil processing ratio: refineries and cracking · quality chance: quality module percentages and legendary odds

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