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Base game

Rocket silo factory: train-fed, with rocket parts and satellites

Rocket silo factory: train-fed, with rocket parts and satellites is a blueprint with 6,758 entities in a 259×135 tile area, mainly 319 × electric furnace and 107 × assembling machine 3. It works without Space Age. Copy the string and import it from the blueprint library.

Top-down preview of Rocket silo factory: train-fed, with rocket parts and satellites
  • Red belts 3,494
  • Inserters 1,129
  • Pipes and fluids 617
  • Power poles 391
  • Rails 320
  • Furnaces 319
  • Circuits 183
  • Machines 118
  • Chests 84
  • Chemistry 69
  • Beacons 20
  • Logistic network 13
  • Walls and turrets 1
Simplified drawing: each colour is a building type, not game graphics. Zoom in and hover a building to see what it is and what it makes.

About this build

A complete rocket silo factory that is fed by train: it makes its own rocket parts and satellites from delivered intermediates and launches from the silo. It is a base game build: Space Age removes the satellite, so use it in a game without the expansion. It has 6,758 buildings in a 259 by 135 tile area. The separate rail and signal layouts for left- and right-hand drive are in HySpeed's Factories book.

HySpeed's notes: Factory for Rocket Silo including Satellite production. This will provide 1,000 Space Science per launch. The feeds are 1-2-1 trains. The satellite inserter checks via radar for 2k Space science pack on a network. Roboports are for construction only.

Before you place it

  • Clear a space of at least 259 × 135 tiles.
  • It works in the base game without Space Age.
  • It has 505 crafting machines and 20 beacons, so connect enough power before you switch it on.
  • It includes roboports, so it can extend your logistic network and let robots build the rest.
  • It uses circuit logic. Do not remove wires or combinators when you adapt it.

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What it uses

  • Fast transport belt3,074
  • Fast inserter1,026
  • Pipe362
  • Fast underground belt358
  • Medium electric pole355
  • Electric furnace319
  • Straight rail236
  • Pipe to ground230
  • Assembling machine 3107
  • Constant combinator99
  • Long handed inserter96
  • Iron chest84
  • Small lamp71
  • Fast splitter62

…and 19 more building types, 279 entities in all.

Recipes

  • Copper cable ×30
  • Rocket fuel ×20
  • Solid fuel from light oil ×20
  • Low density structure ×18
  • Electronic circuit ×16
  • Advanced oil processing ×15
  • Advanced circuit ×12
  • Light oil cracking ×12
  • Processing unit ×12
  • Plastic bar ×10
  • Heavy oil cracking ×5
  • Accumulator ×3
  • Battery ×3
  • Solar panel ×3
  • Sulfur ×3
  • Iron gear wheel ×1

Facts

TypeBlueprint
Game version2.0.47
Space AgeNot required
Size259 × 135 tiles
Entities6,758
PowerAbout 141 MW with all 521 machines working, plus 20 beacons and their effect. Modules are included; inserters, belts, lamps and robot charging are not.
CheckedPassed an automated check against the base game's data. It makes satellites, which only exist without Space Age, so it is a base game build.

Base gameRocket siloTrains

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