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Space AgeLegendary

Accumulator factory: 120/s

Accumulator factory: 120/s is a blueprint with 204 entities in a 69×14 tile area, mainly 7 × electromagnetic plant. Its author gives 120 per second (two full turbo belts, or one turbo belt stacked 4 high). It needs Space Age. Copy the string and import it from the blueprint library.

Top-down preview of Accumulator factory: 120/s
  • Turbo belts 92
  • Beacons 60
  • Inserters 21
  • Circuits 17
  • Power poles 7
  • Machines 7
Simplified drawing: each colour is a building type, not game graphics. Zoom in and hover a building to see what it is and what it makes.

About this build

A accumulator factory that works on any planet, from Xeinaemm's Tileable Factories book. The rate is Xeinaemm's minimum with legendary machines and full productivity research, so expect less early on. It is 204 buildings in a 69 by 14 tile area.

Before you place it

  • Clear a space of at least 69 × 14 tiles.
  • You need the Space Age expansion (Turbo underground belt, Turbo transport belt, Turbo splitter).
  • It places legendary quality items: your logistic network must hold them at that quality before robots can build it.
  • It has 7 crafting machines and 60 beacons, so connect enough power before you switch it on.
  • It uses circuit logic. Do not remove wires or combinators when you adapt it.

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What it uses

  • Beacon60
  • Turbo underground belt56
  • Turbo transport belt22
  • Stack inserter21
  • Small lamp14
  • Turbo splitter14
  • Electromagnetic plant7
  • Substation7
  • Display panel3

Recipes

  • Accumulator ×7

Facts

TypeBlueprint
Game version2.1.23
Space AgeRequired (Turbo underground belt, Turbo transport belt, Turbo splitter, Stack inserter, Electromagnetic plant, Quality)
Qualitylegendary
Size69 × 14 tiles
Entities204
PowerAbout 262 MW with all 7 machines working, plus 60 beacons and their effect. Modules are included; inserters, belts, lamps and robot charging are not.
Rate120 per second (two full turbo belts, or one turbo belt stacked 4 high), as given by the author
CheckedPassed an automated check against Factorio 2.1 game data: no overlapping buildings, unknown buildings or unknown recipes.

Space AgeQuality

Numbers behind builds like this: quality chance: quality module percentages and legendary odds

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