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Space AgeLegendary

Artillery shell factory: 60/s

Artillery shell factory: 60/s is a blueprint with 353 entities in a 57×19 tile area, mainly 16 × assembling machine 3 and 2 × foundry. Its author gives 60 per second (one full turbo belt). It needs Space Age. Copy the string and import it from the blueprint library.

Top-down preview of Artillery shell factory: 60/s
  • Turbo belts 173
  • Inserters 83
  • Beacons 44
  • Circuits 28
  • Machines 16
  • Power poles 7
  • Furnaces 2
Simplified drawing: each colour is a building type, not game graphics. Zoom in and hover a building to see what it is and what it makes.

About this build

A artillery shell factory, from Xeinaemm's Tileable Factories book. The rate is Xeinaemm's minimum with legendary machines and full productivity research, so expect less early on. It is 353 buildings in a 57 by 19 tile area.

Before you place it

  • Clear a space of at least 57 × 19 tiles.
  • You need the Space Age expansion (Turbo transport belt, Turbo underground belt, Turbo splitter).
  • It places legendary quality items: your logistic network must hold them at that quality before robots can build it.
  • It has 18 crafting machines and 44 beacons, so connect enough power before you switch it on.
  • It is large: construction robots will place it much faster than building by hand.
  • It uses circuit logic. Do not remove wires or combinators when you adapt it.

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What it uses

  • Turbo underground belt130
  • Stack inserter83
  • Beacon44
  • Turbo transport belt40
  • Small lamp17
  • Assembling machine 316
  • Display panel11
  • Substation7
  • Turbo splitter3
  • Foundry2

Recipes

  • Artillery shell ×14
  • Radar ×2
  • Casting iron gear wheel ×1
  • Iron ore melting ×1

Facts

TypeBlueprint
Game version2.1.23
Space AgeRequired (Turbo transport belt, Turbo underground belt, Turbo splitter, Stack inserter, Foundry, Casting iron gear wheel recipe, Quality)
Qualitylegendary
Size57 × 19 tiles
Entities353
PowerAbout 146 MW with all 18 machines working, plus 44 beacons and their effect. Modules are included; inserters, belts, lamps and robot charging are not.
Rate60 per second (one full turbo belt), as given by the author
CheckedPassed an automated check against Factorio 2.1 game data: no overlapping buildings, unknown buildings or unknown recipes.

Space AgeQualityAmmo & military

Numbers behind builds like this: quality chance: quality module percentages and legendary odds

Something wrong with this blueprint, or is it yours and you want it changed? Report it or e-mail me.