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Space AgeLegendary

Big mining drills straight into foundries: 6,000/s

Big mining drills straight into foundries: 6,000/s is a blueprint with 20 entities in a 12×11 tile area, mainly 1 × big mining drill and 1 × foundry. Its author gives 6,000 per second (about 100 turbo belts, or 25 turbo belts stacked 4 high). It needs Space Age. Copy the string and import it from the blueprint library.

Top-down preview of Big mining drills straight into foundries: 6,000/s
  • Beacons 6
  • Pipes and fluids 6
  • Turbo belts 3
  • Furnaces 1
  • Mining 1
  • Circuits 1
  • Inserters 1
  • Power poles 1
Simplified drawing: each colour is a building type, not game graphics. Zoom in and hover a building to see what it is and what it makes.

About this build

Xeinaemm's note: Equivalent to one full belt of ore, but more UPS-friendly, as it removes 6 inserters from the production chain.

An array of big mining drills, from Xeinaemm's Tileable Factories book. The rate is Xeinaemm's minimum with legendary machines and full productivity research, so expect less early on.

Before you place it

  • Clear a space of at least 12 × 11 tiles.
  • You need the Space Age expansion (Turbo underground belt, Foundry, Big mining drill).
  • It places legendary quality items: your logistic network must hold them at that quality before robots can build it.
  • It has 1 crafting machines and 6 beacons, so connect enough power before you switch it on.
  • It uses circuit logic. Do not remove wires or combinators when you adapt it.

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What it uses

  • Beacon6
  • Pipe3
  • Pipe to ground3
  • Turbo underground belt3
  • Big mining drill1
  • Display panel1
  • Foundry1
  • Stack inserter1
  • Substation1

Recipes

  • Parameter 0 ×1

Facts

TypeBlueprint
Game version2.1.23
Space AgeRequired (Turbo underground belt, Foundry, Big mining drill, Stack inserter, Quality)
Qualitylegendary
Size12 × 11 tiles
Entities20
PowerAbout 36 MW with all 2 machines working, plus 6 beacons and their effect. Modules are included; inserters, belts, lamps and robot charging are not.
Rate6,000 per second (about 100 turbo belts, or 25 turbo belts stacked 4 high), as given by the author
CheckedPassed an automated check against Factorio 2.1 game data: no overlapping buildings, unknown buildings or unknown recipes.

Space AgeQualityMining

Numbers behind builds like this: furnaces per belt: 48 stone or 24 steel furnaces per yellow belt · belt speeds: items per second for every belt · quality chance: quality module percentages and legendary odds

Something wrong with this blueprint, or is it yours and you want it changed? Report it or e-mail me.