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Base game

Fluid train unloading station with priority (IVTN 2)

Fluid train unloading station with priority (IVTN 2) is a blueprint with 50 entities in a 28×12 tile area, mainly 12 × storage tank and 11 × straight rail. It works without Space Age. Copy the string and import it from the blueprint library.

Top-down preview of Fluid train unloading station with priority (IVTN 2)
  • Pipes and fluids 28
  • Rails 13
  • Power poles 5
  • Circuits 4
Simplified drawing: each colour is a building type, not game graphics. Zoom in and hover a building to see what it is and what it makes.

About this build

A fluid unloading station from IVTN 2 that requests a train when the tanks drop to half a load, with priority signalling. It has 50 buildings in a 28 by 12 tile area. It works best as part of the full IVTN 2 book, which has the depot and the trains.

intangir's notes: Fluid Demand Station with Priority Will trigger demand at half of a full load since the station keeps so little on hand.

Before you place it

  • Clear a space of at least 28 × 12 tiles.
  • It works in the base game without Space Age.
  • It uses circuit logic. Do not remove wires or combinators when you adapt it.

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What it uses

  • Storage tank12
  • Straight rail11
  • Pipe10
  • Pump6
  • Medium electric pole4
  • Constant combinator2
  • Arithmetic combinator1
  • Big electric pole1
  • Decider combinator1
  • Rail signal1
  • Train stop1

Facts

TypeBlueprint
Game version2.0.19
Space AgeNot required
Size28 × 12 tiles
Entities50
PowerAbout 180 kW with all 6 machines working. Modules are included; inserters, belts, lamps and robot charging are not.
CheckedPassed an automated check against Factorio 2.1 game data: no overlapping buildings, unknown buildings or unknown recipes.

Base gameTrains

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