Fluoroketone cold factory on Aquilo: 3,000/s
Fluoroketone cold factory on Aquilo: 3,000/s is a blueprint with 1,071 entities in an 87×36 tile area, mainly 14 × cryogenic plant. It needs Space Age and is built for Aquilo. Copy the string and import it from the blueprint library.
- Power 743
- Pipes and fluids 139
- Beacons 130
- Turbo belts 20
- Chemistry 14
- Power poles 13
- Circuits 7
- Inserters 5
About this build
A fluoroketone cold factory for Aquilo, from Xeinaemm's Tileable Factories book. The rate is Xeinaemm's minimum with legendary machines and full productivity research, so expect less early on. It is 1,071 buildings in a 87 by 36 tile area.
Before you place it
- Clear a space of at least 87 × 36 tiles.
- You need the Space Age expansion (Cryogenic plant, Stack inserter, Turbo underground belt).
- It places legendary quality items: your logistic network must hold them at that quality before robots can build it.
- It has 14 crafting machines and 130 beacons, so connect enough power before you switch it on.
- It is large: construction robots will place it much faster than building by hand.
- It uses circuit logic. Do not remove wires or combinators when you adapt it.
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What it uses
Recipes
- Fluoroketone cooling ×10
- Fluoroketone ×2
- Lithium ×1
- Solid fuel from ammonia ×1
Facts
| Type | Blueprint |
|---|---|
| Game version | 2.1.23 |
| Space Age | Required (Cryogenic plant, Stack inserter, Turbo underground belt, Turbo transport belt, Turbo splitter, Quality) |
| Planet | Aquilo |
| Quality | legendary |
| Size | 87 × 36 tiles |
| Entities | 1,071 |
| Power | About 469 MW with all 15 machines working, plus 130 beacons and their effect. Modules are included; inserters, belts, lamps and robot charging are not. |
| Checked | Passed an automated check against Factorio 2.1 game data: no overlapping buildings, unknown buildings or unknown recipes. |
Numbers behind builds like this: Aquilo heating: heat per building and heating towers · quality chance: quality module percentages and legendary odds
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