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Space Age

Legendary calcite with quality modules

Legendary calcite with quality modules is a blueprint with 838 entities in a 36×58 tile area, mainly 82 × recycler. It needs Space Age. Copy the string and import it from the blueprint library.

Top-down preview of Legendary calcite with quality modules
  • Turbo belts 406
  • Inserters 167
  • Circuits 86
  • Machines 82
  • Chests 82
  • Power poles 13
  • Logistic network 2
Simplified drawing: each colour is a building type, not game graphics. Zoom in and hover a building to see what it is and what it makes.

About this build

Turns normal calcite into legendary calcite with quality modules and recyclers, built from normal-quality machines. Lower-quality results are recycled and tried again until they reach legendary.

Legendary calcite is the start of legendary molten iron and copper, so this is a common first quality build.

Before you place it

  • Clear a space of at least 36 × 58 tiles.
  • You need the Space Age expansion (Turbo transport belt, Turbo underground belt, Turbo splitter).
  • It has 82 crafting machines, so connect enough power before you switch it on.
  • It includes roboports, so it can extend your logistic network and let robots build the rest.
  • It uses circuit logic. Do not remove wires or combinators when you adapt it.

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What it uses

  • Turbo transport belt320
  • Bulk inserter82
  • Decider combinator82
  • Recycler82
  • Stack inserter82
  • Steel chest82
  • Turbo splitter47
  • Turbo underground belt39
  • Substation13
  • Display panel3
  • Fast inserter3
  • Arithmetic combinator1
  • Roboport1
  • Storage chest1

Facts

TypeBlueprint
Game version2.0.77
Space AgeRequired (Turbo transport belt, Turbo underground belt, Turbo splitter, Recycler, Stack inserter)
Size36 × 58 tiles
Entities838
PowerAbout 15 MW with all 82 machines working. Modules are included; inserters, belts, lamps and robot charging are not.
CheckedPassed an automated check against Factorio 2.1 game data: no overlapping buildings, unknown buildings or unknown recipes.

Space AgeModules

Numbers behind builds like this: quality chance: quality module percentages and legendary odds · beacons in 2.0: diminishing returns and how many to use

Something wrong with this blueprint, or is it yours and you want it changed? Report it or e-mail me.