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Space AgeLegendary

Quality module 3 factory: 6/s

Quality module 3 factory: 6/s is a blueprint with 201 entities in a 59×14 tile area, mainly 12 × electromagnetic plant. Its author gives 6 per second. It needs Space Age. Copy the string and import it from the blueprint library.

Top-down preview of Quality module 3 factory: 6/s
  • Turbo belts 97
  • Beacons 38
  • Inserters 36
  • Circuits 14
  • Machines 12
  • Power poles 4
Simplified drawing: each colour is a building type, not game graphics. Zoom in and hover a building to see what it is and what it makes.

About this build

A quality module 3 factory that works on any planet, from Xeinaemm's Tileable Factories book. The rate is Xeinaemm's minimum with legendary machines and full productivity research, so expect less early on. It is 201 buildings in a 59 by 14 tile area.

Before you place it

  • Clear a space of at least 59 × 14 tiles.
  • You need the Space Age expansion (Turbo transport belt, Stack inserter, Turbo underground belt).
  • It places legendary quality items: your logistic network must hold them at that quality before robots can build it.
  • It has 12 crafting machines and 38 beacons, so connect enough power before you switch it on.
  • It uses circuit logic. Do not remove wires or combinators when you adapt it.

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What it uses

  • Turbo underground belt55
  • Turbo transport belt42
  • Beacon38
  • Stack inserter36
  • Electromagnetic plant12
  • Small lamp10
  • Display panel4
  • Substation4

Recipes

  • Quality module ×4
  • Quality module 2 ×4
  • Quality module 3 ×4

Facts

TypeBlueprint
Game version2.1.23
Space AgeRequired (Turbo transport belt, Stack inserter, Turbo underground belt, Electromagnetic plant, Quality)
Qualitylegendary
Size59 × 14 tiles
Entities201
PowerAbout 359 MW with all 12 machines working, plus 38 beacons and their effect. Modules are included; inserters, belts, lamps and robot charging are not.
Rate6 per second, as given by the author
CheckedPassed an automated check against Factorio 2.1 game data: no overlapping buildings, unknown buildings or unknown recipes.

Space AgeQualityModules

Numbers behind builds like this: quality chance: quality module percentages and legendary odds · beacons in 2.0: diminishing returns and how many to use

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