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Space Age

Nauvis starter base (large, through rockets)

Nauvis starter base (large, through rockets) is a blueprint with 6,804 entities in a 202×78 tile area, mainly 311 × stone furnace and 255 × assembling machine 2. It needs Space Age. Copy the string and import it from the blueprint library.

Top-down preview of Nauvis starter base (large, through rockets)
  • Yellow belts 3,584
  • Inserters 1,418
  • Pipes and fluids 410
  • Power poles 345
  • Furnaces 311
  • Machines 276
  • Logistic network 178
  • Power 121
  • Beacons 84
  • Circuits 47
  • Chemistry 27
  • Walls and turrets 2
  • Space platform 1
Simplified drawing: each colour is a building type, not game graphics. Zoom in and hover a building to see what it is and what it makes.

About this build

Xeinaemm's note: Prerequisites: 1. Electric Energy Distribution 1 Remarks: 1. Switch to Advanced Oil Processing when researched. 2. Storage chests and Assembling machine 2 can be manually downgraded. Don't mass-downgrade, as some midgame recipes will be lost and storage chests have filters. 3. Military, production, utility sciences must be fed manually until the requester chest becomes available. 4. Beacons need more power than provided, and tier 1 modules represent the most optimal pre-beacon phase.

A large Nauvis starter base, from Xeinaemm's Tileable Factories book.

Changes on this site: the author's editor-only test entities (infinity chests and pipes, energy interfaces, loaders) were removed, so connect real inputs and power where they were.

Before you place it

  • Clear a space of at least 202 × 78 tiles.
  • You need the Space Age expansion (Space platform foundation recipe, Cargo landing pad).
  • It has 613 crafting machines and 84 beacons, so connect enough power before you switch it on.
  • It includes roboports, so it can extend your logistic network and let robots build the rest.
  • It uses circuit logic. Do not remove wires or combinators when you adapt it.
  • Editor-only test inputs were removed: connect real inputs where the author had test sources.

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What it uses

  • Transport belt3,197
  • Inserter1,299
  • Medium electric pole345
  • Stone furnace311
  • Underground belt307
  • Assembling machine 2255
  • Pipe to ground213
  • Pipe192
  • Storage chest123
  • Long handed inserter119
  • Beacon84
  • Splitter80
  • Steam engine80
  • Requester chest44

…and 14 more building types, 155 entities in all.

Recipes

  • Advanced circuit ×24
  • Iron gear wheel ×19
  • Copper cable ×16
  • Engine unit ×12
  • Pipe ×11
  • Automation science pack ×10
  • Flying robot frame ×10
  • Logistic science pack ×10
  • Electronic circuit ×9
  • Chemical science pack ×8
  • Processing unit ×8
  • Rocket fuel ×8
  • Grenade ×6
  • Basic oil processing ×5
  • Low density structure ×5
  • Battery ×4

Facts

TypeBlueprint
Game version2.1.23
Space AgeRequired (Space platform foundation recipe, Cargo landing pad)
Size202 × 78 tiles
Entities6,804
PowerAbout 142 MW with all 305 machines working, plus 84 beacons and their effect. Modules are included; inserters, belts, lamps and robot charging are not.
CheckedPassed an automated check against Factorio 2.1 game data: no overlapping buildings, unknown buildings or unknown recipes.

Space AgeEarly gameStarter bases

Numbers behind builds like this: steam power ratio: 2 steam engines per boiler (1:20:40)

Something wrong with this blueprint, or is it yours and you want it changed? Report it or e-mail me.