Quality accumulators, self-powered (Fulgora scrap)
Quality accumulators, self-powered (Fulgora scrap) is a blueprint with 1,566 entities in a 102×57 tile area, mainly 89 × recycler and 64 × accumulator. It needs Space Age and is built for Fulgora. Copy the string and import it from the blueprint library.
- Turbo belts 758
- Inserters 226
- Pipes and fluids 172
- Power 123
- Machines 118
- Logistic network 84
- Power poles 42
- Chemistry 24
- Circuits 17
- Beacons 2
About this build
A self-powered build that turns a stacked belt of scrap and heavy oil into quality accumulators.
Jepakazol's notes: v1.2, By Jepakazol 21/9/2025 To start: 1. Connect stacked green belt of scarps as input 2. Connect heavy oil 3. Wait until the factory power itself or connect it to power for faster start-up time Notes: - Replace common modules with the best you have from that type - If you want a faster blueprint, see my second blueprint
Changes on this site: the author's editor-only test entities (infinity chests and pipes, energy interfaces, loaders) were removed, so connect real inputs and power where they were.
Before you place it
- Clear a space of at least 102 × 57 tiles.
- You need the Space Age expansion (Turbo transport belt, Lightning collector, Recycler).
- It places legendary and epic and rare and uncommon quality items: your logistic network must hold them at that quality before robots can build it.
- It has 142 crafting machines and 2 beacons, so connect enough power before you switch it on.
- It includes roboports, so it can extend your logistic network and let robots build the rest.
- It uses circuit logic. Do not remove wires or combinators when you adapt it.
- Editor-only test inputs were removed: connect real inputs where the author had test sources.
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What it uses
…and 18 more building types, 147 entities in all.
Recipes
- Accumulator ×10
- Copper cable ×10
- Battery ×9
- Iron chest ×7
- Heavy oil cracking ×4
- Light oil cracking ×4
- Ice melting ×3
- Sulfur ×2
- Sulfuric acid ×2
- Hazard concrete ×1
- Steel chest ×1
Facts
| Type | Blueprint |
|---|---|
| Game version | 2.0.72 |
| Space Age | Required (Turbo transport belt, Lightning collector, Recycler, Turbo underground belt, Turbo splitter, Stack inserter, Electromagnetic plant, Heating tower, Quality) |
| Planet | Fulgora |
| Quality | legendary, epic, rare, uncommon |
| Size | 102 × 57 tiles |
| Entities | 1,566 |
| Power | About 77 MW with all 143 machines working, plus 2 beacons and their effect. Modules are included; inserters, belts, lamps and robot charging are not. |
| Checked | Passed an automated check against Factorio 2.1 game data: no overlapping buildings, unknown buildings or unknown recipes. |
Numbers behind builds like this: scrap recycling: what 100 scrap gives and recyclers per belt · quality chance: quality module percentages and legendary odds
Something wrong with this blueprint, or is it yours and you want it changed? Report it or e-mail me.