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FulgoraLegendary

Quality accumulators, self-powered (Fulgora scrap)

Quality accumulators, self-powered (Fulgora scrap) is a blueprint with 1,566 entities in a 102×57 tile area, mainly 89 × recycler and 64 × accumulator. It needs Space Age and is built for Fulgora. Copy the string and import it from the blueprint library.

Top-down preview of Quality accumulators, self-powered (Fulgora scrap)
  • Turbo belts 758
  • Inserters 226
  • Pipes and fluids 172
  • Power 123
  • Machines 118
  • Logistic network 84
  • Power poles 42
  • Chemistry 24
  • Circuits 17
  • Beacons 2
Simplified drawing: each colour is a building type, not game graphics. Zoom in and hover a building to see what it is and what it makes.

About this build

A self-powered build that turns a stacked belt of scrap and heavy oil into quality accumulators.

Jepakazol's notes: v1.2, By Jepakazol 21/9/2025 To start: 1. Connect stacked green belt of scarps as input 2. Connect heavy oil 3. Wait until the factory power itself or connect it to power for faster start-up time Notes: - Replace common modules with the best you have from that type - If you want a faster blueprint, see my second blueprint

Changes on this site: the author's editor-only test entities (infinity chests and pipes, energy interfaces, loaders) were removed, so connect real inputs and power where they were.

Before you place it

  • Clear a space of at least 102 × 57 tiles.
  • You need the Space Age expansion (Turbo transport belt, Lightning collector, Recycler).
  • It places legendary and epic and rare and uncommon quality items: your logistic network must hold them at that quality before robots can build it.
  • It has 142 crafting machines and 2 beacons, so connect enough power before you switch it on.
  • It includes roboports, so it can extend your logistic network and let robots build the rest.
  • It uses circuit logic. Do not remove wires or combinators when you adapt it.
  • Editor-only test inputs were removed: connect real inputs where the author had test sources.

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What it uses

  • Turbo transport belt600
  • Bulk inserter161
  • Pipe123
  • Turbo underground belt104
  • Recycler89
  • Accumulator64
  • Fast inserter57
  • Turbo splitter54
  • Pipe to ground46
  • Requester chest30
  • Heat pipe25
  • Chemical plant24
  • Medium electric pole22
  • Buffer chest20

…and 18 more building types, 147 entities in all.

Recipes

  • Accumulator ×10
  • Copper cable ×10
  • Battery ×9
  • Iron chest ×7
  • Heavy oil cracking ×4
  • Light oil cracking ×4
  • Ice melting ×3
  • Sulfur ×2
  • Sulfuric acid ×2
  • Hazard concrete ×1
  • Steel chest ×1

Facts

TypeBlueprint
Game version2.0.72
Space AgeRequired (Turbo transport belt, Lightning collector, Recycler, Turbo underground belt, Turbo splitter, Stack inserter, Electromagnetic plant, Heating tower, Quality)
PlanetFulgora
Qualitylegendary, epic, rare, uncommon
Size102 × 57 tiles
Entities1,566
PowerAbout 77 MW with all 143 machines working, plus 2 beacons and their effect. Modules are included; inserters, belts, lamps and robot charging are not.
CheckedPassed an automated check against Factorio 2.1 game data: no overlapping buildings, unknown buildings or unknown recipes.

Space AgeFulgoraQuality

Numbers behind builds like this: scrap recycling: what 100 scrap gives and recyclers per belt · quality chance: quality module percentages and legendary odds

Something wrong with this blueprint, or is it yours and you want it changed? Report it or e-mail me.