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FulgoraLegendary

Lubricant factory on Fulgora: 3,000/s

Lubricant factory on Fulgora: 3,000/s is a blueprint with 58 entities in a 21×12 tile area, mainly 5 × chemical plant. It needs Space Age. Copy the string and import it from the blueprint library.

Top-down preview of Lubricant factory on Fulgora: 3,000/s
  • Pipes and fluids 28
  • Beacons 18
  • Circuits 5
  • Chemistry 5
  • Power poles 2
Simplified drawing: each colour is a building type, not game graphics. Zoom in and hover a building to see what it is and what it makes.

About this build

A lubricant factory for Fulgora, from Xeinaemm's Tileable Factories book. The rate is Xeinaemm's minimum with legendary machines and full productivity research, so expect less early on. It is 58 buildings in a 21 by 12 tile area.

Before you place it

  • Clear a space of at least 21 × 12 tiles.
  • You need the Space Age expansion (Quality).
  • It places legendary quality items: your logistic network must hold them at that quality before robots can build it.
  • It has 5 crafting machines and 18 beacons, so connect enough power before you switch it on.
  • It uses circuit logic. Do not remove wires or combinators when you adapt it.

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What it uses

  • Beacon18
  • Pipe17
  • Pipe to ground11
  • Chemical plant5
  • Small lamp4
  • Substation2
  • Display panel1

Recipes

  • Lubricant ×5

Facts

TypeBlueprint
Game version2.1.23
Space AgeRequired (Quality)
Qualitylegendary
Size21 × 12 tiles
Entities58
PowerAbout 22 MW with all 5 machines working, plus 18 beacons and their effect. Modules are included; inserters, belts, lamps and robot charging are not.
CheckedPassed an automated check against Factorio 2.1 game data: no overlapping buildings, unknown buildings or unknown recipes.

Space AgeQualityFulgora

Numbers behind builds like this: scrap recycling: what 100 scrap gives and recyclers per belt · quality chance: quality module percentages and legendary odds

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