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Space AgeLegendaryBook · 9

Smart mall (book): demand-driven mall for every machine type

Smart mall (book): demand-driven mall for every machine type is a blueprint book with 9 blueprints and 735 entities in total (the largest covers 24×24 tiles). It is mainly 1 × assembling machine 3 and 1 × biochamber. It needs Space Age. Copy the string and import it from the blueprint library.

Top-down preview of Smart mall (book): demand-driven mall for every machine type
  • Logistic network 435
  • Circuits 129
  • Beacons 92
  • Pipes and fluids 47
  • Inserters 14
  • Power poles 11
  • Chemistry 4
  • Machines 2
  • Furnaces 1
Simplified drawing: each colour is a building type, not game graphics. Zoom in and hover a building to see what it is and what it makes.

About this build

A self-managing mall from Xeinaemm's Tileable Factories book (v0.60.0, Factorio 2.1): 9 blueprints, one for each machine type (assemblers, foundries, electromagnetic plants, cryogenic plants, biochambers, chemical plants and centrifuges) plus a storage block. The products in highest demand are crafted first.

Xeinaemm's notes: Connect Smart Malls and Storage via Substations with green wire to distribute work across all machines and prevent overproduction. Missing ingredients aren't auto-crafted unless defined in a Farm Control Panel for Smart Mall or Quality Upcycler. To support all types of fluids at once, you need to split pipes and wait for "right" recipe.

Xeinaemm's notes: 1. To control Smart Mall, use Farm Control Panel. 2. Products with highest demand are crafted first. 3. Recipe and machine must match. 4. Smart Mall will only consider a request valid if there are fewer items in network than defined. For example, a request for 20 iron sticks, but network has 21, will not be considered valid. 5. Global clock is managing machines. If refresh time is set to 3600 ticks and recipe was defined at tick 600, you must wait 3000 ticks to see change.

Before you place it

  • Clear a space of at least 24 × 24 tiles for the largest blueprint in the book.
  • You need the Space Age expansion (Stack inserter, Selector combinator, Foundry).
  • It places legendary quality items: your logistic network must hold them at that quality before robots can build it.
  • It has 7 crafting machines and 92 beacons, so connect enough power before you switch it on.
  • It includes roboports, so it can extend your logistic network and let robots build the rest.
  • It uses circuit logic. Do not remove wires or combinators when you adapt it.

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What it uses

  • Buffer chest420
  • Beacon92
  • Small lamp32
  • Arithmetic combinator28
  • Decider combinator28
  • Constant combinator27
  • Pipe to ground24
  • Pipe23
  • Selector combinator14
  • Stack inserter14
  • Substation11
  • Active provider chest7
  • Requester chest7
  • Assembling machine 31

…and 7 more building types, 7 entities in all.

Facts

TypeBlueprint book (9 blueprints)
Game version2.1.23
Space AgeRequired (Stack inserter, Selector combinator, Foundry, Electromagnetic plant, Cryogenic plant, Biochamber, Quality)
Qualitylegendary
Size24 × 24 tiles (largest blueprint)
Entities735
CheckedPassed an automated check against Factorio 2.1 game data: no overlapping buildings, unknown buildings or unknown recipes.

Space AgeQualityMall

Numbers behind builds like this: quality chance: quality module percentages and legendary odds

Something wrong with this blueprint, or is it yours and you want it changed? Report it or e-mail me.