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Space AgeLegendary

Explosives factory: 240/s

Explosives factory: 240/s is a blueprint with 82 entities in a 27×15 tile area, mainly 2 × chemical plant and 2 × cryogenic plant. Its author gives 240 per second (four full turbo belts, or one turbo belt stacked 4 high). It needs Space Age. Copy the string and import it from the blueprint library.

Top-down preview of Explosives factory: 240/s
  • Turbo belts 23
  • Beacons 22
  • Inserters 14
  • Pipes and fluids 10
  • Circuits 7
  • Chemistry 4
  • Power poles 2
Simplified drawing: each colour is a building type, not game graphics. Zoom in and hover a building to see what it is and what it makes.

About this build

A explosives factory that works on any planet, from Xeinaemm's Tileable Factories book. The rate is Xeinaemm's minimum with legendary machines and full productivity research, so expect less early on. It is 82 buildings in a 27 by 15 tile area.

Before you place it

  • Clear a space of at least 27 × 15 tiles.
  • You need the Space Age expansion (Turbo underground belt, Turbo transport belt, Stack inserter).
  • It places legendary quality items: your logistic network must hold them at that quality before robots can build it.
  • It has 4 crafting machines and 22 beacons, so connect enough power before you switch it on.
  • It uses circuit logic. Do not remove wires or combinators when you adapt it.

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What it uses

  • Beacon22
  • Turbo underground belt16
  • Stack inserter14
  • Pipe6
  • Turbo transport belt6
  • Pipe to ground4
  • Small lamp4
  • Display panel3
  • Chemical plant2
  • Cryogenic plant2
  • Substation2
  • Turbo splitter1

Recipes

  • Coal synthesis ×2
  • Explosives ×2

Facts

TypeBlueprint
Game version2.1.23
Space AgeRequired (Turbo underground belt, Turbo transport belt, Stack inserter, Turbo splitter, Cryogenic plant, Quality)
Qualitylegendary
Size27 × 15 tiles
Entities82
PowerAbout 72 MW with all 4 machines working, plus 22 beacons and their effect. Modules are included; inserters, belts, lamps and robot charging are not.
Rate240 per second (four full turbo belts, or one turbo belt stacked 4 high), as given by the author
CheckedPassed an automated check against Factorio 2.1 game data: no overlapping buildings, unknown buildings or unknown recipes.

Space AgeQuality

Numbers behind builds like this: quality chance: quality module percentages and legendary odds

Something wrong with this blueprint, or is it yours and you want it changed? Report it or e-mail me.