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Space AgeLegendary

Explosives factory: 480/s

Explosives factory: 480/s is a blueprint with 119 entities in a 32×15 tile area, mainly 3 × cryogenic plant. Its author gives 480 per second (about 8 turbo belts, or two turbo belts stacked 4 high). It needs Space Age. Copy the string and import it from the blueprint library.

Top-down preview of Explosives factory: 480/s
  • Turbo belts 52
  • Beacons 29
  • Inserters 15
  • Pipes and fluids 9
  • Circuits 8
  • Chemistry 3
  • Power poles 3
Simplified drawing: each colour is a building type, not game graphics. Zoom in and hover a building to see what it is and what it makes.

About this build

A explosives factory that works on any planet, from Xeinaemm's Tileable Factories book. The rate is Xeinaemm's minimum with legendary machines and full productivity research, so expect less early on. It is 119 buildings in a 32 by 15 tile area.

Before you place it

  • Clear a space of at least 32 × 15 tiles.
  • You need the Space Age expansion (Turbo underground belt, Turbo transport belt, Stack inserter).
  • It places legendary quality items: your logistic network must hold them at that quality before robots can build it.
  • It has 3 crafting machines and 29 beacons, so connect enough power before you switch it on.
  • It uses circuit logic. Do not remove wires or combinators when you adapt it.

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What it uses

  • Turbo transport belt30
  • Beacon29
  • Turbo underground belt18
  • Stack inserter15
  • Pipe to ground6
  • Small lamp5
  • Turbo splitter4
  • Cryogenic plant3
  • Display panel3
  • Pipe3
  • Substation3

Recipes

  • Explosives ×3

Facts

TypeBlueprint
Game version2.1.23
Space AgeRequired (Turbo underground belt, Turbo transport belt, Stack inserter, Turbo splitter, Cryogenic plant, Quality)
Qualitylegendary
Size32 × 15 tiles
Entities119
PowerAbout 105 MW with all 3 machines working, plus 29 beacons and their effect. Modules are included; inserters, belts, lamps and robot charging are not.
Rate480 per second (about 8 turbo belts, or two turbo belts stacked 4 high), as given by the author
CheckedPassed an automated check against Factorio 2.1 game data: no overlapping buildings, unknown buildings or unknown recipes.

Space AgeQuality

Numbers behind builds like this: quality chance: quality module percentages and legendary odds

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