Logistic and construction robot factory: 80/s
Logistic and construction robot factory: 80/s is a blueprint with 545 entities in an 87×20 tile area, mainly 30 × assembling machine 3. Its author gives 80 per second (about 1.3 turbo belts, or one turbo belt stacked 4 high). It needs Space Age. Copy the string and import it from the blueprint library.
- Turbo belts 268
- Inserters 91
- Beacons 73
- Pipes and fluids 47
- Machines 30
- Circuits 29
- Power poles 7
About this build
Xeinaemm's note: 80/s in single-type mode or 40/s per type in mixed mode.
A logistic and construction robot factory that works on any planet, from Xeinaemm's Tileable Factories book. The rate is Xeinaemm's minimum with legendary machines and full productivity research, so expect less early on.
Before you place it
- Clear a space of at least 87 × 20 tiles.
- You need the Space Age expansion (Turbo transport belt, Turbo underground belt, Stack inserter).
- It places legendary quality items: your logistic network must hold them at that quality before robots can build it.
- It has 30 crafting machines and 73 beacons, so connect enough power before you switch it on.
- It is large: construction robots will place it much faster than building by hand.
- It uses circuit logic. Do not remove wires or combinators when you adapt it.
Did it work for you?
Nobody has reported back yet. Your answer helps the next player.
What it uses
Recipes
- Flying robot frame ×16
- Electric engine unit ×8
- Engine unit ×2
- Construction robot ×1
- Iron gear wheel ×1
- Logistic robot ×1
- Pipe ×1
Facts
| Type | Blueprint |
|---|---|
| Game version | 2.1.23 |
| Space Age | Required (Turbo transport belt, Turbo underground belt, Stack inserter, Turbo splitter, Quality) |
| Quality | legendary |
| Size | 87 × 20 tiles |
| Entities | 545 |
| Power | About 174 MW with all 30 machines working, plus 73 beacons and their effect. Modules are included; inserters, belts, lamps and robot charging are not. |
| Rate | 80 per second (about 1.3 turbo belts, or one turbo belt stacked 4 high), as given by the author |
| Checked | Passed an automated check against Factorio 2.1 game data: no overlapping buildings, unknown buildings or unknown recipes. |
Numbers behind builds like this: quality chance: quality module percentages and legendary odds
Something wrong with this blueprint, or is it yours and you want it changed? Report it or e-mail me.