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Base gameMade in 1.1

Mining drills with speed module 3 for a full blue belt

Mining drills with speed module 3 for a full blue belt is a blueprint with 177 entities in a 36×21 tile area, mainly 72 × electric mining drill. It works without Space Age. Copy the string and import it from the blueprint library.

Top-down preview of Mining drills with speed module 3 for a full blue belt
  • Blue belts 93
  • Mining 72
  • Power poles 12
Simplified drawing: each colour is a building type, not game graphics. Zoom in and hover a building to see what it is and what it makes.

About this build

Electric mining drills with speed module 3, laid out so the output fills a blue belt to its maximum throughput. Twelve drill blocks in a 36 by 21 tile area.

For late game, when modules are cheap and ore patches need to be emptied fast. Built in Factorio 1.1 by its author; 2.0 converts it when you import it, so check it once after placing.

Before you place it

  • Clear a space of at least 36 × 21 tiles.
  • It works in the base game without Space Age.
  • It was made in Factorio 1.1; the game converts it when you import it, so check it once after placing.

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What it uses

  • Electric mining drill72
  • Express transport belt69
  • Express underground belt24
  • Medium electric pole12

Facts

TypeBlueprint
Game version1.1.94 (made before 2.0; Factorio 2.0 converts it when you import, check it after placing)
Space AgeNot required
Size36 × 21 tiles
Entities177
PowerAbout 20 MW with all 72 machines working. Modules are included; inserters, belts, lamps and robot charging are not.
CheckedPassed an automated check against Factorio 2.1 game data: no overlapping buildings, unknown buildings or unknown recipes.

Base gameMiningModules

Numbers behind builds like this: furnaces per belt: 48 stone or 24 steel furnaces per yellow belt · belt speeds: items per second for every belt · quality chance: quality module percentages and legendary odds

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