Nuclear fuel factory on Nauvis: 24/s
Nuclear fuel factory on Nauvis: 24/s is a blueprint with 512 entities in a 59×35 tile area, mainly 32 × centrifuge. Its author gives 24 per second (about 80% of a red belt). It needs Space Age. Copy the string and import it from the blueprint library.
- Turbo belts 261
- Beacons 121
- Inserters 64
- Chemistry 32
- Circuits 18
- Power poles 16
About this build
A nuclear fuel factory for Nauvis, from Xeinaemm's Tileable Factories book. The rate is Xeinaemm's minimum with legendary machines and full productivity research, so expect less early on. It is 512 buildings in a 59 by 35 tile area.
Before you place it
- Clear a space of at least 59 × 35 tiles.
- You need the Space Age expansion (Turbo transport belt, Turbo underground belt, Stack inserter).
- It places legendary quality items: your logistic network must hold them at that quality before robots can build it.
- It has 32 crafting machines and 121 beacons, so connect enough power before you switch it on.
- It is large: construction robots will place it much faster than building by hand.
- It uses circuit logic. Do not remove wires or combinators when you adapt it.
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What it uses
Recipes
- Nuclear fuel ×32
Facts
| Type | Blueprint |
|---|---|
| Game version | 2.1.23 |
| Space Age | Required (Turbo transport belt, Turbo underground belt, Stack inserter, Turbo splitter, Quality) |
| Quality | legendary |
| Size | 59 × 35 tiles |
| Entities | 512 |
| Power | About 198 MW with all 32 machines working, plus 121 beacons and their effect. Modules are included; inserters, belts, lamps and robot charging are not. |
| Rate | 24 per second (about 80% of a red belt), as given by the author |
| Checked | Passed an automated check against Factorio 2.1 game data: no overlapping buildings, unknown buildings or unknown recipes. |
Numbers behind builds like this: nuclear reactor ratio: heat exchangers and turbines · quality chance: quality module percentages and legendary odds
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