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Space AgeLegendary

Plastic bar factory: 960/s

Plastic bar factory: 960/s is a blueprint with 246 entities in a 47×14 tile area, mainly 5 × chemical plant and 2 × cryogenic plant. Its author gives 960 per second (about 16 turbo belts, or four turbo belts stacked 4 high). It needs Space Age. Copy the string and import it from the blueprint library.

Top-down preview of Plastic bar factory: 960/s
  • Pipes and fluids 106
  • Turbo belts 73
  • Beacons 22
  • Inserters 16
  • Circuits 16
  • Chemistry 9
  • Power poles 4
Simplified drawing: each colour is a building type, not game graphics. Zoom in and hover a building to see what it is and what it makes.

About this build

A plastic bar factory that works on any planet, from Xeinaemm's Tileable Factories book. The rate is Xeinaemm's minimum with legendary machines and full productivity research, so expect less early on. It is 246 buildings in a 47 by 14 tile area.

Before you place it

  • Clear a space of at least 47 × 14 tiles.
  • You need the Space Age expansion (Turbo transport belt, Stack inserter, Turbo underground belt).
  • It places legendary quality items: your logistic network must hold them at that quality before robots can build it.
  • It has 9 crafting machines and 22 beacons, so connect enough power before you switch it on.
  • It uses circuit logic. Do not remove wires or combinators when you adapt it.

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What it uses

  • Pipe64
  • Turbo transport belt56
  • Pipe to ground42
  • Beacon22
  • Stack inserter16
  • Small lamp12
  • Turbo underground belt12
  • Chemical plant5
  • Turbo splitter5
  • Display panel4
  • Substation4
  • Cryogenic plant2
  • Oil refinery2

Recipes

  • Light oil cracking ×3
  • Coal liquefaction ×2
  • Heavy oil cracking ×2
  • Plastic bar ×2

Facts

TypeBlueprint
Game version2.1.23
Space AgeRequired (Turbo transport belt, Stack inserter, Turbo underground belt, Turbo splitter, Cryogenic plant, Quality)
Qualitylegendary
Size47 × 14 tiles
Entities246
PowerAbout 79 MW with all 9 machines working, plus 22 beacons and their effect. Modules are included; inserters, belts, lamps and robot charging are not.
Rate960 per second (about 16 turbo belts, or four turbo belts stacked 4 high), as given by the author
CheckedPassed an automated check against Factorio 2.1 game data: no overlapping buildings, unknown buildings or unknown recipes.

Space AgeQuality

Numbers behind builds like this: quality chance: quality module percentages and legendary odds

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