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AquiloLegendary

Quantum processor factory on Aquilo: 20/s

Quantum processor factory on Aquilo: 20/s is a blueprint with 370 entities in a 25×27 tile area, mainly 2 × electromagnetic plant. Its author gives 20 per second (about 67% of a red belt). It needs Space Age. Copy the string and import it from the blueprint library.

Top-down preview of Quantum processor factory on Aquilo: 20/s
  • Power 241
  • Turbo belts 66
  • Pipes and fluids 24
  • Beacons 20
  • Inserters 10
  • Circuits 5
  • Machines 2
  • Power poles 2
Simplified drawing: each colour is a building type, not game graphics. Zoom in and hover a building to see what it is and what it makes.

About this build

Xeinaemm's note: Up to 240/s per main bus.

A quantum processor factory for Aquilo, from Xeinaemm's Tileable Factories book. The rate is Xeinaemm's minimum with legendary machines and full productivity research, so expect less early on.

Before you place it

  • Clear a space of at least 25 × 27 tiles.
  • You need the Space Age expansion (Turbo transport belt, Turbo underground belt, Turbo splitter).
  • It places legendary quality items: your logistic network must hold them at that quality before robots can build it.
  • It has 2 crafting machines and 20 beacons, so connect enough power before you switch it on.
  • It is large: construction robots will place it much faster than building by hand.
  • It uses circuit logic. Do not remove wires or combinators when you adapt it.

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What it uses

  • Heat pipe241
  • Turbo underground belt32
  • Turbo transport belt26
  • Beacon20
  • Pipe to ground19
  • Long handed inserter8
  • Turbo splitter8
  • Display panel5
  • Pipe5
  • Electromagnetic plant2
  • Stack inserter2
  • Substation2

Recipes

  • Quantum processor ×2

Facts

TypeBlueprint
Game version2.1.23
Space AgeRequired (Turbo transport belt, Turbo underground belt, Turbo splitter, Electromagnetic plant, Quantum processor recipe, Stack inserter, Quality)
Qualitylegendary
Size25 × 27 tiles
Entities370
PowerAbout 78 MW with all 2 machines working, plus 20 beacons and their effect. Modules are included; inserters, belts, lamps and robot charging are not.
Rate20 per second (about 67% of a red belt), as given by the author
CheckedPassed an automated check against Factorio 2.1 game data: no overlapping buildings, unknown buildings or unknown recipes.

Space AgeQualityCircuitsAquilo

Numbers behind builds like this: Aquilo heating: heat per building and heating towers · quality chance: quality module percentages and legendary odds · beacons in 2.0: diminishing returns and how many to use

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