Quantum processor factory on Aquilo: 20/s
Quantum processor factory on Aquilo: 20/s is a blueprint with 370 entities in a 25×27 tile area, mainly 2 × electromagnetic plant. Its author gives 20 per second (about 67% of a red belt). It needs Space Age. Copy the string and import it from the blueprint library.
- Power 241
- Turbo belts 66
- Pipes and fluids 24
- Beacons 20
- Inserters 10
- Circuits 5
- Machines 2
- Power poles 2
About this build
Xeinaemm's note: Up to 240/s per main bus.
A quantum processor factory for Aquilo, from Xeinaemm's Tileable Factories book. The rate is Xeinaemm's minimum with legendary machines and full productivity research, so expect less early on.
Before you place it
- Clear a space of at least 25 × 27 tiles.
- You need the Space Age expansion (Turbo transport belt, Turbo underground belt, Turbo splitter).
- It places legendary quality items: your logistic network must hold them at that quality before robots can build it.
- It has 2 crafting machines and 20 beacons, so connect enough power before you switch it on.
- It is large: construction robots will place it much faster than building by hand.
- It uses circuit logic. Do not remove wires or combinators when you adapt it.
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What it uses
Recipes
- Quantum processor ×2
Facts
| Type | Blueprint |
|---|---|
| Game version | 2.1.23 |
| Space Age | Required (Turbo transport belt, Turbo underground belt, Turbo splitter, Electromagnetic plant, Quantum processor recipe, Stack inserter, Quality) |
| Quality | legendary |
| Size | 25 × 27 tiles |
| Entities | 370 |
| Power | About 78 MW with all 2 machines working, plus 20 beacons and their effect. Modules are included; inserters, belts, lamps and robot charging are not. |
| Rate | 20 per second (about 67% of a red belt), as given by the author |
| Checked | Passed an automated check against Factorio 2.1 game data: no overlapping buildings, unknown buildings or unknown recipes. |
Numbers behind builds like this: Aquilo heating: heat per building and heating towers · quality chance: quality module percentages and legendary odds · beacons in 2.0: diminishing returns and how many to use
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