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Space AgeLegendary

Rocket fuel factory: 80/s

Rocket fuel factory: 80/s is a blueprint with 224 entities in a 55×13 tile area, mainly 7 × assembling machine 3 and 5 × chemical plant. Its author gives 80 per second (about 1.3 turbo belts, or one turbo belt stacked 4 high). It needs Space Age. Copy the string and import it from the blueprint library.

Top-down preview of Rocket fuel factory: 80/s
  • Pipes and fluids 103
  • Turbo belts 40
  • Beacons 34
  • Inserters 22
  • Circuits 8
  • Machines 7
  • Chemistry 7
  • Power poles 3
Simplified drawing: each colour is a building type, not game graphics. Zoom in and hover a building to see what it is and what it makes.

About this build

A rocket fuel factory that works on any planet, from Xeinaemm's Tileable Factories book. The rate is Xeinaemm's minimum with legendary machines and full productivity research, so expect less early on. It is 224 buildings in a 55 by 13 tile area.

Before you place it

  • Clear a space of at least 55 × 13 tiles.
  • You need the Space Age expansion (Turbo underground belt, Stack inserter, Turbo transport belt).
  • It places legendary quality items: your logistic network must hold them at that quality before robots can build it.
  • It has 14 crafting machines and 34 beacons, so connect enough power before you switch it on.
  • It uses circuit logic. Do not remove wires or combinators when you adapt it.

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What it uses

  • Pipe63
  • Pipe to ground40
  • Beacon34
  • Stack inserter22
  • Turbo underground belt20
  • Turbo transport belt19
  • Assembling machine 37
  • Chemical plant5
  • Small lamp5
  • Display panel3
  • Substation3
  • Oil refinery2
  • Turbo splitter1

Recipes

  • Rocket fuel ×7
  • Solid fuel from heavy oil ×3
  • Coal liquefaction ×2
  • Solid fuel from light oil ×1
  • Solid fuel from petroleum gas ×1

Facts

TypeBlueprint
Game version2.1.23
Space AgeRequired (Turbo underground belt, Stack inserter, Turbo transport belt, Turbo splitter, Quality)
Qualitylegendary
Size55 × 13 tiles
Entities224
PowerAbout 78 MW with all 14 machines working, plus 34 beacons and their effect. Modules are included; inserters, belts, lamps and robot charging are not.
Rate80 per second (about 1.3 turbo belts, or one turbo belt stacked 4 high), as given by the author
CheckedPassed an automated check against Factorio 2.1 game data: no overlapping buildings, unknown buildings or unknown recipes.

Space AgeQuality

Numbers behind builds like this: quality chance: quality module percentages and legendary odds

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