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Base game

Train unloading station with demand priority (IVTN 2)

Train unloading station with demand priority (IVTN 2) is a blueprint with 74 entities in a 28×12 tile area, mainly 12 × straight rail and 8 × steel chest. It works without Space Age. Copy the string and import it from the blueprint library.

Top-down preview of Train unloading station with demand priority (IVTN 2)
  • Blue belts 26
  • Inserters 16
  • Rails 15
  • Chests 8
  • Power poles 5
  • Circuits 4
Simplified drawing: each colour is a building type, not game graphics. Zoom in and hover a building to see what it is and what it makes.

About this build

A demand (unloading) station from IVTN 2 that calls a train when it runs low, with a priority signal so the most important stations are served first. It has 74 buildings in a 28 by 12 tile area. It works best as part of the full IVTN 2 book, which has the depot and the trains.

intangir's notes: Demand station + prioritization signalling. This station will activate when it can receive a full load. It's priority is determined by how many loads it can receive.

Before you place it

  • Clear a space of at least 28 × 12 tiles.
  • It works in the base game without Space Age.
  • It uses circuit logic. Do not remove wires or combinators when you adapt it.

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What it uses

  • Bulk inserter16
  • Express transport belt16
  • Straight rail12
  • Express splitter10
  • Steel chest8
  • Medium electric pole4
  • Constant combinator2
  • Arithmetic combinator1
  • Big electric pole1
  • Decider combinator1
  • Rail chain signal1
  • Rail signal1
  • Train stop1

Facts

TypeBlueprint
Game version2.0.19
Space AgeNot required
Size28 × 12 tiles
Entities74
CheckedPassed an automated check against Factorio 2.1 game data: no overlapping buildings, unknown buildings or unknown recipes.

Base gameTrains

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