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Space AgeLegendary

Processing unit factory: 80/s

Processing unit factory: 80/s is a blueprint with 145 entities in a 32×15 tile area, mainly 4 × electromagnetic plant. Its author gives 80 per second (about 1.3 turbo belts, or one turbo belt stacked 4 high). It needs Space Age. Copy the string and import it from the blueprint library.

Top-down preview of Processing unit factory: 80/s
  • Turbo belts 65
  • Inserters 28
  • Beacons 18
  • Pipes and fluids 15
  • Circuits 11
  • Power poles 4
  • Machines 4
Simplified drawing: each colour is a building type, not game graphics. Zoom in and hover a building to see what it is and what it makes.

About this build

A processing unit factory that works on any planet, from Xeinaemm's Tileable Factories book. The rate is Xeinaemm's minimum with legendary machines and full productivity research, so expect less early on. It is 145 buildings in a 32 by 15 tile area.

Before you place it

  • Clear a space of at least 32 × 15 tiles.
  • You need the Space Age expansion (Turbo transport belt, Turbo underground belt, Stack inserter).
  • It places legendary quality items: your logistic network must hold them at that quality before robots can build it.
  • It has 4 crafting machines and 18 beacons, so connect enough power before you switch it on.
  • It uses circuit logic. Do not remove wires or combinators when you adapt it.

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What it uses

  • Turbo underground belt36
  • Stack inserter28
  • Turbo transport belt26
  • Beacon18
  • Pipe to ground10
  • Small lamp7
  • Pipe5
  • Display panel4
  • Electromagnetic plant4
  • Substation4
  • Turbo splitter3

Recipes

  • Processing unit ×2
  • Copper cable ×1
  • Electronic circuit ×1

Facts

TypeBlueprint
Game version2.1.23
Space AgeRequired (Turbo transport belt, Turbo underground belt, Stack inserter, Electromagnetic plant, Turbo splitter, Quality)
Qualitylegendary
Size32 × 15 tiles
Entities145
PowerAbout 122 MW with all 4 machines working, plus 18 beacons and their effect. Modules are included; inserters, belts, lamps and robot charging are not.
Rate80 per second (about 1.3 turbo belts, or one turbo belt stacked 4 high), as given by the author
CheckedPassed an automated check against Factorio 2.1 game data: no overlapping buildings, unknown buildings or unknown recipes.

Space AgeQualityCircuits

Numbers behind builds like this: quality chance: quality module percentages and legendary odds · beacons in 2.0: diminishing returns and how many to use

Something wrong with this blueprint, or is it yours and you want it changed? Report it or e-mail me.