Space AgeLegendary
Piercing rounds magazine factory: 28/s
Piercing rounds magazine factory: 28/s is a blueprint with 39 entities in a 12×14 tile area, mainly 2 × assembling machine 3. Its author gives 28 per second (about 93% of a red belt). It needs Space Age. Copy the string and import it from the blueprint library.
- Turbo belts 14
- Beacons 11
- Inserters 7
- Circuits 4
- Machines 2
- Power poles 1
About this build
Xeinaemm's note: Up to 240/s.
A piercing rounds magazine factory, from Xeinaemm's Tileable Factories book. The rate is Xeinaemm's minimum with legendary machines and full productivity research, so expect less early on.
Before you place it
- Clear a space of at least 12 × 14 tiles.
- You need the Space Age expansion (Turbo underground belt, Stack inserter, Turbo transport belt).
- It places legendary quality items: your logistic network must hold them at that quality before robots can build it.
- It has 2 crafting machines and 11 beacons, so connect enough power before you switch it on.
- It uses circuit logic. Do not remove wires or combinators when you adapt it.
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What it uses
Recipes
- Firearm magazine ×1
- Piercing rounds magazine ×1
Facts
| Type | Blueprint |
|---|---|
| Game version | 2.1.23 |
| Space Age | Required (Turbo underground belt, Stack inserter, Turbo transport belt, Turbo splitter, Quality) |
| Quality | legendary |
| Size | 12 × 14 tiles |
| Entities | 39 |
| Power | About 14 MW with all 2 machines working, plus 11 beacons and their effect. Modules are included; inserters, belts, lamps and robot charging are not. |
| Rate | 28 per second (about 93% of a red belt), as given by the author |
| Checked | Passed an automated check against Factorio 2.1 game data: no overlapping buildings, unknown buildings or unknown recipes. |
Numbers behind builds like this: quality chance: quality module percentages and legendary odds
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