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Space AgeLegendary

Stone wall factory: 120/s

Stone wall factory: 120/s is a blueprint with 270 entities in a 36×35 tile area, mainly 20 × electric furnace and 1 × assembling machine 3. Its author gives 120 per second (two full turbo belts, or one turbo belt stacked 4 high). It needs Space Age. Copy the string and import it from the blueprint library.

Top-down preview of Stone wall factory: 120/s
  • Turbo belts 126
  • Inserters 56
  • Beacons 43
  • Furnaces 20
  • Circuits 17
  • Power poles 7
  • Machines 1
Simplified drawing: each colour is a building type, not game graphics. Zoom in and hover a building to see what it is and what it makes.

About this build

A stone wall factory, from Xeinaemm's Tileable Factories book. The rate is Xeinaemm's minimum with legendary machines and full productivity research, so expect less early on. It is 270 buildings in a 36 by 35 tile area.

Before you place it

  • Clear a space of at least 36 × 35 tiles.
  • You need the Space Age expansion (Turbo transport belt, Turbo underground belt, Stack inserter).
  • It places legendary quality items: your logistic network must hold them at that quality before robots can build it.
  • It has 21 crafting machines and 43 beacons, so connect enough power before you switch it on.
  • It uses circuit logic. Do not remove wires or combinators when you adapt it.

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What it uses

  • Turbo transport belt72
  • Stack inserter56
  • Turbo underground belt48
  • Beacon43
  • Electric furnace20
  • Small lamp13
  • Substation7
  • Turbo splitter6
  • Display panel4
  • Assembling machine 31

Recipes

  • Stone wall ×1

Facts

TypeBlueprint
Game version2.1.23
Space AgeRequired (Turbo transport belt, Turbo underground belt, Stack inserter, Turbo splitter, Quality)
Qualitylegendary
Size36 × 35 tiles
Entities270
PowerAbout 70 MW with all 21 machines working, plus 43 beacons and their effect. Modules are included; inserters, belts, lamps and robot charging are not.
Rate120 per second (two full turbo belts, or one turbo belt stacked 4 high), as given by the author
CheckedPassed an automated check against Factorio 2.1 game data: no overlapping buildings, unknown buildings or unknown recipes.

Space AgeQualityAmmo & military

Numbers behind builds like this: quality chance: quality module percentages and legendary odds

Something wrong with this blueprint, or is it yours and you want it changed? Report it or e-mail me.